![]() ![]() Deactivate DynaMesh and navigate to your Topology brush. Keeping that in mind, it is very important to work in stages of detail and retopologize your mesh once you are done using ZBrush or an external program.ĭynaMesh is a great tool for jumping right into a new sculpt, or blocking out a base mesh that you can later clean up for proper sculpting Top tip: ZRemesher and DynaMeshĪfter you are done sculpting with DynaMesh, you may want to have cleaner topology within your model for future sculpting or create a low-poly asset for animation. ![]() By holding Ctrl and drawing outside of your model, you will recompute DynaMesh over your model, which will add geometry based on how much you've distorted the topology of your mesh.ĭynaMesh gives you the freedom to sculpt by dynamically adding geometry as your mesh becomes too distortedīeware, though, fine details that you have added will most likely be lost, and if you needed a specific edge flow within your model, that will be lost as well. Generally, I like to work with a light mesh and increase the mesh density as I work. This will activate DynaMesh and convert your model into a DynaMesh object, blowing away any levels of subdivision you may have added. With the model activated, navigate to Tools > Geometry > DynaMesh. To begin, import a base mesh primitive or use one of the primitive models included with ZBrush. In this tutorial, I will give you a quick introduction to this tool and show you how, by using DynaMesh, it can make your workflow more streamlined and focused more on the fun part of the job – creating art, and creating it fast. ![]() Ideas can become clearer when worked on in 3D, and you can be left with a rough model to build a base mesh from – things like armor designs, creature proportions, and alien races. DynaMesh also serves as a great way to jump right into ZBrush and start sketching. DynaMesh is built specifically to allow you to avoid that step, loading in a very simple primitive and dynamically adding geometry to your model as you push and pull to get a desired base mesh ready for intense sculpting. ![]() When starting on a new sculpt, sometimes you just want to jump right into the action and not fiddle with creating a base mesh in a 3D program. BioShock Infinite lead character artist, Gavin Goulden, provides tips for sketching in ZBrush with DynaMesh. ![]()
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